Like a wave in the darkness of space, colonization flowed outwards from Earth, until discord and dissent against a growingly corrupt central government caused it to come crashing down. The eccentric genius in Omata Kane, whose Hypergate system brought distant stars within reach, has all but been forgotten. Here's the Ship Template.The remnants of the Colonial Council's utopian vision of a united galaxy are littered about like so many discarded dreams. I want the Novalike camera angles for rendering. Width/Length: a sheet for divining the lore width, length and height of each ship.Sizes Stats: the placeholder stats I assigned to ship size categories.Faction Colors: the hex codes for faction colors.Frame Count: the frame counts for animated ships.Render Info: the sizes that ships and their effects should be rendered at, as well as how their gaussian blurs should be colored.Dudes: which dudes are assigned to what system and what govt has which ID and tech level.ID Order: a technical listing of which rleDs, descs and picture IDs are assigned to which ship.That spreadsheet contains the following sheets: You can find it here, as a Spreadsheet on Google Sheets: Supernova Shipyard info. You can find it here: SuperNOVA Graphical Overhaul. That's already been done by the BASED DrFiveMinusMinus. You are not allowed to sell my work or derivatives of my work, but it can be included alongside a commercial project where the selling point is something original that you've made.Ĭan I make a EV Nova graphics mod with this? You are allowed to accept donations or funding. Read about the implications of NonCommercial. The only things that need to be released under the same license are things directly derived from my work. Your own original work does not need to be released under the same license. Read about the implications of ShareAlike. The contents of this mod are available under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.Īttribution: you must credit me and link to the source of my artwork. United Earth, Citizen, Militia, Renegade, Voinian, Emalgha, Hinwar and Miranu ships are in the United Earth system.Ĭrescent, Zachit, Strandless, Azdgari, Zidagar, Igadzra and Crescent Renegade ships are in the Crescent system. Wild Geese, Association, Bureau, Domain and Replicant ships are in the Wild Geese system.Įscape Velocity: Trader, Criminal, Mercenary, Confed, Rebel and Scourge ships are in the Escape Velocity system. Polaris, Nil'kemorya, Hyperioid, Ulterioid, Krypt, Wraith, Olympian and Nephilim ships are in the Polaris system. This is the system you start in.Īuroran Empire, Dani, Heraan, Moash, Tekel and Vella ships are in the Auroran system. You can find Federation, Civilian, Pirate and Insurgency ships fighting in the Federation system. WinNova will crash if it has to load ~1GB, so don't load everything at once.ĭelete the Nova Files and Plug-ins folders in the duplicated folder.Įxtract the Supernova Shipyard archive and place the contents (replacement Nova Files and Plug-ins folders) in your duplicated EV Nova folder. If you want that, wait for EVN: Triskelion. If you place these plug-ins into your Nova Plug-ins folder, overwriting the base scenario, things WILL look funky.Ī total conversion that remakes the EV Nova universe while including the Supernova Shipyard designs. 161 are factional variants.Ī plug-in for the base EV Nova scenario. See available ships and art breakdown at my Github wiki.Ī total conversion for viewing new graphics and seeing NPC ships fight with them. This mod brings Escape Velocity ship graphics to the next level with boosted ship sizes, as well as unique shields, engine glows, running lights, visually appropriate weapon exit points, and weapon glows for every ship.
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